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Adam The Me
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 Economy
« Thread Started on Apr 9, 2008, 8:06pm »

Each nation has a certain amount of gold, based on recent events and posts, and they can decide what to do with it. They can build buildings, train troops, or do anything else they can think of with it.

Taxes
A leader can set tax rates for each settlement they own, as a percent. The percent determines how much of the max gold the country can get out of the settlements through taxes. Higher tax rates can lead to a revolt, lower taxes make citizens loyal. Special tax systems can be negotiated, this is just the default.

Max tax:
Village 2,000g
Town 4,000g
City 10,000g
Metropolis 30,000g

Building a settlement costs 3x the max tax for that sized settlement if there are willing citizens to move into it, if there are not, it costs 6x. Upgrading a settlement costs 2x the max tax.

Economy by Nation

Elves
Tal'gathir - City 7,250g
- House Madyrdadi
- Academy
- Wizard's Tower

Bylin - Village 2,000g

Resources
Best wood, currently available.
Good food, currently available.

Gur'ai 9,800
Gur - City
Palace of the Gur
Harbor

Resources
Best stone.
Decent ore.

Quantillians 12,100
Nerai - Town
- Horseman's Palace
- Kinether's Library

Quoa - City
Wooden Wall



Resources
Decent wood, currently available in small quantities.
Decent ore.
Decent stone.

Dwarves 17,000g
Faymoor - City
- Faymoor Palace
- Blacksmith x2

Resources
Decent stone, currently available in small quantities.
Decent ore, currently available in small quantities.
Good ore.
Best ore, Mithril.
Best ore, Adamantine.

Krondor 12,500g
Ypres - City
- Castle D'Harian
- Harbor
- Blacksmith

Rough costs of things, all prices vary by certain conditions.
Small business building (tavern, blacksmith, weaver, etc.) 1500g

Wooden wall for a village 1200g
Wooden wall for a town 2000g
Wooden wall for a city 3000g
Wooden wall for a metropolis 6000g
Stone wall for a village 2000g
Stone wall for a town 3000g
Stone wall for a city 5000g
Stone wall for a metropolis 10000g

Anything you can think of, we can probably build.
Some other examples of useful buildings:
Harbor (Cheaper ships) , Archery Range (Cheaper archers), Barracks (Cheaper melee infantry units), Stable (Cheaper cavalry), Wizard's Tower/Guild (Cheaper wizards, allows for stronger wizards), Temple of -Insert name of patron deity here- (Cheaper clerics).

Will be updated frequently, always consult an admin before constructing.

TROOPS
Troops are purchased in groops of 100, if not mentioned otherwise. The cost can be figured out by adding the xp cost of all skills and characteristics (not prerequisits). Wizards must have int=spell level, and pay 2x into cost. Note: wizards are purchased in clumps of 10.

Wizard rank by race:
Elf 5(+1)
Gnome 5
Drow 5
Human 3
Dwarf 2
« Last Edit: Jun 16, 2008, 2:06pm by Adam The Me »Link to Post - Back to Top  IP: Logged

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altria
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 Re: Economy
« Reply #1 on Apr 11, 2008, 4:41am »

i think there should be bank systems in which a counties leader can lend the money to a player starting a buisness and set a deal to how much gold the country leader gets, another way for a country to generate gold.
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Adam The Me
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 Re: Economy
« Reply #2 on Jun 4, 2008, 3:47pm »

bumpity. Want to keep this in plain view, and easy to access, since it gets so much attention.
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