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Post by Adam The Me on May 26, 2008 21:17:06 GMT -5
Since most of my best ideas usually come to me in the shower, while I was washing my hair, a thought occurred to me, and I decided to post it before going to bed.
While I approve of the simpler, non-xp system, I think we can have a bit of it, to help draw a few major lines. For example, we can have a few feat-like abilities, that are given out by admins for specific reasons. The simplest example is wizard's spells. A few other examples of special abilities:
Powerful Sorcerer: You no longer need to eat, drink, sleep, breathe, or expel any bodily fluids solids or gasses, you passively magically maintain your body. You no longer age, and your body's age reverses, back to your prime years.
Godtouched: You no longer need to eat, drink, sleep, breathe, or expel any bodily fluids solids or gasses, you passively magically maintain your body. You no longer age, and your body's age reverses, back to your prime years. You maintain a constant mental connection with your god, and are bound mostly to their will.
Fear: You inspire fear wherever you go, and only the strongest of heart or mind can stand to face you. (Possibly ranks of this.)
Fearless: You are immune to fear, for whatever reason. (Most likely a different ability, that gives you fear, IE Divine Blood: blah blah blah blah you are fearless. Probably will also have ranks.)
Obviously we will work to create many, many more, but this is just a possible suggestion to keep character development mostly open, while leaving the greater abilities on a definitive line.
/discuss
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Post by denise on May 27, 2008 2:27:38 GMT -5
I do like the other XP sytem better. Just because of the fact you can really 'grow' And we or well i can make a guid to help players get along. So this isint a real hard problem. But, time is the problem we now have. We got a system that works with some minor things different. Time.. When has a year passed? When will your charather be a year older? When do cities get taxes etc etc. Because acctuly. Adam. what made me drawn to this forum. the xp sytem. Your now removing
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Post by thorik on May 27, 2008 5:35:09 GMT -5
What's drawing me here is the removal of the XP system, go figure. It makes no sense to force all characters to start off as "noobs". If someone has served in the military for twenty years, I'd damn well expect them to be able to hold their own in combat. It's up to the writers to evolve their own characters. You don't need some cheap XP-system to do that.
Also, I told you I'd get around to checking this out, even if it is six in the bloody morning. I'll talk to you more this afternoon, but I might get involved.
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Post by denise on May 27, 2008 6:54:09 GMT -5
Look. we got this XP system. so we cant let 'noobs' get to overpowered, or to strong. And it gives the good guide lines in what they can/will become. And if someone has servered into the military for 20 years, he should know what to do. But our carathers aren't old, there young like 20 years, they cant have 20 years of military experience. they cant be uber strong mages, that why we got the xp system. Otherwise we will have alot of uber strong people walking around who are like maybe 200 years old or more by magical power able to cast/kill everything.
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Post by Adam The Me on May 27, 2008 6:57:40 GMT -5
A good large part of the point of the XP system was to encourage people to start younger, and roleplay out that 20 years of military service. I still encourage that same thing.
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Post by thorik on May 27, 2008 14:32:38 GMT -5
Look. we got this XP system. so we cant let 'noobs' get to overpowered, or to strong. And it gives the good guide lines in what they can/will become. And if someone has servered into the military for 20 years, he should know what to do. But our carathers aren't old, there young like 20 years, they cant have 20 years of military experience. they cant be uber strong mages, that why we got the xp system. Otherwise we will have alot of uber strong people walking around who are like maybe 200 years old or more by magical power able to cast/kill everything. Having young characters is nice, but ALL of your characters shouldn't be young, especially on a place were killing off characters is so encouraged. It limits creativity, if you want to role-play a soldier through his military career, that's great. If you want to role-play a veteran-soldier dealing with old age and trying to maintain his sanity after the destruction he has seen and committed, well, you need someone old. You're an admin, that's your job, deal with it. Why should everyone else be forced to use such a linear guideline for creating characters because the leaders are to lazy to handle the select few that ruin it?
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belial
Junior Member
Posts: 92
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Post by belial on May 27, 2008 15:58:33 GMT -5
he do has a point. We're still here to roleplay. And if you're able to put down a magnificent and mental roleplaying of an elder person ( with the problems that age brings with himself) ... I would say, go for it!
Anyway, about the killing of characters. If this realy is that couraged inhere....can't i just shift over to an NPG ( which allready has a certain experience ofcours)?
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Post by Adam The Me on May 28, 2008 7:00:17 GMT -5
Anyway, about the killing of characters. If this realy is that couraged inhere....can't i just shift over to an NPG ( which allready has a certain experience ofcours)? Killing isn't necisarily encouraged... Moreso surviving something you shouldn't is discouraged. As for the second sentence... What?
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belial
Junior Member
Posts: 92
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Post by belial on May 28, 2008 8:49:32 GMT -5
never mind the second sentence
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Post by denise on May 28, 2008 12:44:05 GMT -5
and np.. what.. but Killing isint encouraged but aye you charather will age, and aye, your charater will die eventually. But to make you able to last longer with your charather.. its easier to make him start young
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Post by thorik on May 28, 2008 16:29:09 GMT -5
Oh shi-
Of course, I'd murder someone who killed a character without the writer's permission.
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Post by Adam The Me on May 28, 2008 19:55:34 GMT -5
The whole godmoding thing applies to non gods here. (Haven't decided if Lesser Gods can godmode yet.) If your character dies it's because you let it happen, agreed to a death duel, pissed off an Elder God (And for one of them to actually take action requires the intire admin council to agree that you are getting in the way of everyone having fun... Or, all the admins are having a bad day, but that's not likely ), or just have a very very very silly understanding of the human body, and pushed your character a tad too far.
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Post by thorik on May 28, 2008 20:12:24 GMT -5
Look, there's nothing wrong with encouraging players to actually make their characters mortal, just bloody admit to doing or take it out of every other thread on rules and outlines.
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Post by Adam The Me on May 29, 2008 7:02:51 GMT -5
That's kinda what I did, I just emphasized that it's avoidable.
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Post by altria on Jun 1, 2008 14:35:30 GMT -5
i agree with both sides in a way, maybe we could comprimise by having a far simpler XP system but be able to have a guide with set XP to spend at certain ages, so if someone wanted a veteran soldeir they could do it but then have disadvantages for the old age like lack of speed, aching joints etc all those type of things, its just an idea but i agree the complicated XP system may have been putting people off joining this site and a good writer would be able to grow a character with out the XP system and without overpowering....
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